// random images and links on refresh



var imagenumber = 14 ;
var randomnumber = Math.random() ;
var rand1 = Math.round( (imagenumber-1) * randomnumber) + 1 ;
images = new Array
images[1] = "site_images/random_images_960/01.jpg"
images[2] = "site_images/random_images_960/02.jpg"
images[3] = "site_images/random_images_960/03.jpg"
images[4] = "site_images/random_images_960/04.jpg"
images[5] = "site_images/random_images_960/05.jpg"
images[6] = "site_images/random_images_960/06.jpg"
images[7] = "site_images/random_images_960/07.jpg"
images[8] = "site_images/random_images_960/08.jpg"
images[9] = "site_images/random_images_960/09.jpg"
images[10] = "site_images/random_images_960/10.jpg"
images[11] = "site_images/random_images_960/11.gif"
images[12] = "site_images/random_images_960/12.jpg"
images[13] = "site_images/random_images_960/13.jpg"
images[14] = "site_images/random_images_960/14.jpg"
var image = images[rand1] ;
document.write('<img src="' + image + '" border="0"></a>') ;
//add below for image links, remove line 13 above
//var linknumber = 3 ;
//var img1 = Math.round( (linknumber-1) * randomnumber) + 1 ;
//links = new Array
//links[1] = "http://www."
//links[2] = "http://www."
//links[3] = "http://www."
///var link = links[img1];
//document.write('<a href="' + link + '"><img src="' + image + '" border="0"></a>') ;


//	insert:

//	<script language="JavaScript" type="text/JavaScript" src="site_images/random_images_960/random_images.js"></script>

//	Where you want the rotator to work and no need to include any reference to the js file in the head either 
